AudioReadingSystemEngine

This is the entry point for the Colibrio background audio playback services.

To be able to use the AudioReadingSystemEngine, you need to modify your AndroidManifest.xml file: Add the following permissions:

<uses-permission android:name="android.permission.FOREGROUND_SERVICE" />
<uses-permission android:name="android.permission.FOREGROUND_SERVICE_MEDIA_PLAYBACK" />

Inside the <application> tag add the following:

<receiver
     android:name="androidx.media.session.MediaButtonReceiver"
     android:exported="true">
     <intent-filter>
         <action android:name="android.intent.action.MEDIA_BUTTON" />
     </intent-filter>
</receiver>

<service
    android:name="com.colibrio.readingsystem.audio.service.ColibrioMediaBrowserService"
    android:enabled="true"
    android:exported="true"
    android:foregroundServiceType="mediaPlayback"
    tools:ignore="ExportedService">
    <intent-filter>
        <action android:name="android.media.browse.MediaBrowserService" />
    </intent-filter>
</service>

You must call AudioReadingSystemEngine.initialize before using the service to create your audio player. We recommend that you call it in onCreate in your application class or your main activity.

Properties

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The currently active ColibrioAudioPlayer instance if one has been created.

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True while AudioReadingSystemEngine is trying to create a new ColibrioAudioPlayer but have not yet finished.

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If the AudioReadingSystemEngine has been initialized using AudioReadingSystemEngine.initialize.

Functions

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Creates a new ColibrioAudioPlayer using the provided load configuration. If there is an existing ColibrioAudioPlayer, it will be destroyed.

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Destroys the active ColibrioAudioPlayer instance, which results in ignoring all subsequent calls to its methods. This method does nothing if there is no active audio player.

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fun initialize(context: Context)

Initializes AudioReadingSystemEngine with the passed application context of the given context.

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Load the Media Overlay from an EPUB. Use the returned EpubAudioPublication to playback the Media Overlay with the ColibrioAudioPlayer.

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Load a W3C Audiobooks publication. Use the returned WpAudioPublication instance to extract metadata and create a AudioTimeline used for playback.