Transform Easing
A collection of common easing functions when performing animations. Can be used with the various transform methods in IReaderViewTransformManager.
Properties
The interpolation starts slowly, speeds up, and then slows down towards the end. This keyword represents the easing function cubic-bezier(0.42, 0.0, 0.58, 1.0). At the beginning, it behaves like the ease-in function; at the end, it is like the ease-out function.
Using the acceleration curve (also referred to as “ease in”) elements leave the screen at full velocity. They do not decelerate when off-screen.
Using the deceleration curve (also referred to as “ease out”) elements enter the screen at full velocity and slowly decelerate to a resting point.
The standard curve (also referred to as “ease in out”) is the most common easing curve. Elements quickly accelerate and slowly decelerate between on-screen locations. It applies to growing and shrinking material, among other property changes.