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The SyncMediaAudioRenderer can be used for playing audio in SyncMediaTimelines. More specifically, it can play audio referenced by SyncMediaObjectRefs with type SyncMediaObjectRefType.AUDIO.

It uses

Hierarchy

  • SyncMediaAudioRenderer

Implements

Index

Constructors

constructor

Methods

createRuntime

destroyRuntime

getSupportedMediaObjectRefType

  • getSupportedMediaObjectRefType(): string

Static getDefaultOptions

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